In Mosa Mack’s Design Thinking unit, students discover the steps of the Design Thinking process, and then use that process to design and build a product to rescue a stranded sloth.
- Lesson 1
Design Thinking Mystery: A Stranded Sloth!
In the solve, students discover that problem-solving is a process that involves brainstorming, prototyping, testing, refining designs and retesting. (40 mins)
- Lesson 2
Build a Tower & Discover the Design Thinking Process
Students will experience Design Thinking through the creation of a rescue tower challenge. They will create a reference booklet based on their reflection. The optional extension provides students with the opportunity to analyze famous engineering designs. (150 mins)
- Lesson 3
Engineering Challenge! What will you build to save a sloth from a pit of hungry gators?
Students will use the design process to plan and test a solution in order to save a sloth, Dullis, from the tree. Students will use their solution to write a final page of the story from lesson 1. (160-170 mins)